Reviews

Die #4 by Kieron Gillen

faemorgan's review against another edition

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3.0

A small break in Glasstown for the heroes, with a little serious moment in facing hard decisions (Taking place in the past).

caitcoy's review against another edition

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5.0

In issue four, the party makes it to Glasstown, the resting stop that will hopefully provide them with a way to get to the Gamemaster and maybe convince Sol to let them all go home. But few things are easy, particularly when the GM has a very good motivation to put obstacles in your path.

More than any of the previous issues, this one feels like horror. From the lack of requirements thrust upon the Godbinder to the introduction of the Neo's dog to the beauty and camraderie of Glasstown, you can just tell that it's about to all come crashing down. Almost wish I had waited a month to read this as I wouldn't then have the interminable wait to find out what happens next.

traceybookclub's review

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5.0

THE DOG :'''''''')

miramanga's review

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5.0

Dwarves, a tavern and a city encased in a twenty sided shield...!

quirkycatsfatstacks's review

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5.0

This issue hit me right in the feels. Seriously. Okay, that’s my biases showing and I know it (and if you know me, you can probably guess what happens, at least in general terms). It was a brilliantly done issue though. They took some time to lay out the groundwork for a bunch of the characters we didn’t know that well. They also showed up more of the world itself, which is greatly appreciated.
Two moments in particular were really rough for this issue. One was a bittersweet sort of moment; the other was realizing what one of the characters had gone through. Both the story and the event helped to make these characters more real, and I loved that.

jeannedarc's review

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adventurous slow-paced

3.75

ruzgofdi's review

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3.0

At last, an opportunity to get some more information about the cast of characters. Kinda. Sorta. We do get back story for one of the cast. A question that's kind of been left open ended since the start of the run is asked of a second character and no answer is given because they don't really have an answer to give. And we have a few little bits of information scattered in there regarding the others that are just sort of dropped in passing. All while the cast waits for information on how best to proceed on their journey. And once they have that information, it seems they've decided to try to apply some TNT to the railroad tracks they feel they're on.

This feels to me like the second issue in a row that's a bit of a breather. And considering where the issue ends, I fear that I'm going to be very glad for the break we've had come the next issue.

christine_s's review

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5.0

Loving this series, this one seems like a setup for the next story arc.

samhain's review

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5.0

The dog bit destroyed me... But it's brilliant writing. It's so very human to want this one small thing in the mist of everything that's going wrong, and it's so very human to be willing to inflict oneself with unbearable pain for just a flitting moment of pure happiness. Gillen's talent when it comes to characterization is unmatched, and Stephanie Hans' art sublimates every emotion he creates.
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