A review by caitcoy
Die #4 by Kieron Gillen

5.0

In issue four, the party makes it to Glasstown, the resting stop that will hopefully provide them with a way to get to the Gamemaster and maybe convince Sol to let them all go home. But few things are easy, particularly when the GM has a very good motivation to put obstacles in your path.

More than any of the previous issues, this one feels like horror. From the lack of requirements thrust upon the Godbinder to the introduction of the Neo's dog to the beauty and camraderie of Glasstown, you can just tell that it's about to all come crashing down. Almost wish I had waited a month to read this as I wouldn't then have the interminable wait to find out what happens next.