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A review by diffyqgirl
Six Sacred Swords by Andrew Rowe
4.0
A fun lit-RPG adjacent book that both embraces and parodies the tropes of rpgs like Legend of Zelda. Doesn't require that you've read any of Andrew Rowe's other stuff. I enjoyed the characters and the tongue in cheek way it engaged with rpg classics like mysterious temples, magic swords, and monsters that apparently have nothing better to do than sit around in the same place waiting to be slaughtered by adventurers.
The magic system stuff is a little bit less dauntingly complex than Sufficiently Advanced magic, but still very much hard magic.
As with Andrew Rowe's other stuff, I felt that the biggest weakness was the dialogue, and in particular the combat dialogue. Get ready for a *lot* of banter.
The magic system stuff is a little bit less dauntingly complex than Sufficiently Advanced magic, but still very much hard magic.
As with Andrew Rowe's other stuff, I felt that the biggest weakness was the dialogue, and in particular the combat dialogue. Get ready for a *lot* of banter.