A review by kadomi
Pathfinder Campaign Setting: The Inner Sea World Guide by Imaginary Friends Studios, Jeff Grubb, Michael Kortes, Muyoung Kim, Jeremy Walker, Robert Lazzaretti, Todd Stewart, J.D. Wiker, Owen K.C. Stephens, James L. Sutter, Branko Bistrovic, Peter Bergting, Ed Greenwood, Jorge Maese, Clinton Boomer, Andrew Hou, Warren Mahy, Mike McArtor, Francis Tsai, Wayne Reynolds, Julie Dillion, Tornstein Norstand, Mac Smith, Jason Engle, Kieran Yanner, Jeff Quick, Sean K. Reynolds, Tito Leati, Kevin Yan, Jason Bulmahn, Stephen S. Greer, Craig J. Spearing, Greg A. Vaughan, Eric Belisle, Francisco Rico Torres, Rob McCreary, Wolfgang Baur, James Jacobs, Amber E. Scott, Concept Art House, Ben Wootten, Drew Pocza, Leandra Christine Schneider, Mauricio Herrera, Carolina Eade, Tyler Walpole, F. Wesley Schneider, Stan!, Joshua J. Frost, Vincent Dutrait, David Schwartz, Jason Eric Nelson, Jeff Carlisle, Florian Stitz, Dave Rapoza, Keith Baker, Jon Hodgson, Alex Aparin, Christopher Ocampo, Eva Widermann, Ilker Serdar Yildiz, Christophe Swal, Steve Prescott, Erik Mona

4.0

I am a sucker for RPG campaign worlds, and Pathfinder's Golarion is no different. It doesn't evoke the same kind of wonder that the first edition Forgotten Realms box did. It is chock-full of information though. I never knew how closely they tried to mirror our world on Golarion, with a focus on European and African cultures, with a little bit of the east mixed in.

I wish there were more detailed adventure hooks for each country, but who are we kidding, they want to publish more campaign books after all.