A review by ravenousbibliophile
Darksiders 2: Die Kammer der Macht by Bob Walter, Ari Marmell

5.0

As with books/novels, video games too are notoriously hard to adapt to any other format. However, Darksiders: The Abomination Vault in my opinion has set the benchmark when it comes to novels based on video games. The narrative is clear and crisp, the descriptions are as lavish and outrageous as the subject matter itself and the action sequences do not deviate from how gamers would actually play the game. The book captures the nuances of both protagonists (or anti-heroes) brilliantly, giving each one of them the depth and complexity required to make you feel like a part of the story.

A downside to this book (like any other book based on video games) is that it can be truly enjoyed only by gamers. On its own, the book is a good read but if you're not into gaming and/or haven't played games like Darksiders, God of War or Assassins Creed, you won't be able to fully appreciate just how well the writer has weaved the intricacies of the game mechanics into the book.