A review by zare_i
Ghost in the Shell 2: Man-Machine Interface by Masamune Shirow

4.0

First things first - if you were puzzled with story lines of Matrix, Inception, Dark City and Brazil movies this one will leave you more than puzzled and saying whaaat? page after page.

I like SF, have been reading it for decades now (hehehehe, man time flies by :)) but this comic is so filled various SF concepts and techno-lingo (and I come from IT background) - basically you get bombarded with so much terminology you'll loose the story thread in no time.

That's one thing I did not like - story line is so convoluted and hidden under the layers and layers of sentences like 'barriers are down.... deploy cetbots and combat suit K... My mines are duplicating.... Deploy decot at position H using code name K....' etc etc that only after reading more thoroughly through the novel way you'll figure out that story line is not so complex at all (I've seen more complex GitS TV episodes) - complexity seems to be artificial in nature.

What was the intent of the author - to experiment with the comic as a medium or something else, is completely beyond me, but I have a feeling that this would have been much better executed in movie media - in comics you only end up with excellent graphic, bedazzling effects, lots of hi-tech mumbo-jumbo [at least for most people, event seasoned SF lovers] but at one point you won't know what is going on in the first place story-wise (which should be a main point for each and every novel/graphic novel/comic).

But nevertheless it is an interesting concept. Considering the time when this issue was released it is very modern and not-so far-fetched (I can only say congrats to author for creating such a believable universe). If you enjoyed the GitS 1 and 1.5 you'll love this one but don't expect to figure everything out in the first,second or third reading :)