A review by imyerhero
Aenir by Garth Nix

4.0

This has been my favorite book in the series so far. Possibly because there were a lot more fantasy aspects. Possibly because we finally got past main character development and more into plot development. Possibly because it had some dang funny parts. Or possibly because I have a “thing” for third installment in a series being my favorites. “Prisoner of Azkaban,” “Horse and His Boy,” (if you go chronologically in the storyline), “Return of the King,” “Revenge of the Jedi,” Leviticus. Just kidding on that last one. But it is odd.

For the first time since they met, we don’t have to put up with Nix’s introspective look into Milla and Tal’s relationship. The two are split up soon after arriving in Aenir, and forced to deal with what they encounted in their own separate ways. And there is the Codex, which is possibly the coolest part of this story introduced as of yet. Nix’s imagination explodes onto the scene when he develops the creatures in Aenir. From talking little lizards (I pictured the Geico Gecko), to a house that lights on fire everyday burning everything inside but remaining untouched itself, to pieces of sod which smother/crush you to death like an anaconda. I was highly impressed. And partially because the seemingly superfluous scene of the Beastmaster game in the first book came into play here. The creatures Tal gave us great detail on now show up in Aenir, which allows Nix to throw the terms around and not worry about us being clueless as to what Tal or Milla is facing. I could throw in another rib at Paolini, but I gave up ripping him apart for Lent.