The Civic Potential of Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning) by Joseph Kahne, Ellen Middaugh, Chris Evans

The Civic Potential of Video Games (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)

Joseph Kahne, Ellen Middaugh, Chris Evans

94 pages first pub 2009 (editions)

nonfiction informative reflective medium-paced
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This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral a...

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