Game Audio Implementation: A Practical Guide Using the Unreal Engine by Richard Stevens, Dave Raybould

Game Audio Implementation: A Practical Guide Using the Unreal Engine

Richard Stevens, Dave Raybould

486 pages missing pub info (editions)

nonfiction art music medium-paced
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Description

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level wher...

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