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304 pages • first pub 2015 (editions)
ISBN/UID: 9781482250770
Format: Hardcover
Language: English
Publisher: Not specified
Publication date: 01 January 2016
Description
This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, a...
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304 pages • first pub 2015 (editions)
ISBN/UID: 9781482250770
Format: Hardcover
Language: English
Publisher: Not specified
Publication date: 01 January 2016
Description
This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, a...
Community reviews
This book doesn't have any reviews or ratings yet!
If you've read it, mark it as 'read' and add a review to help others in the StoryGraph community figure out if it might be a book for them!
Content Warnings
This book doesn't have any content warnings yet!
If you're the author of this book and want to add author-approved content warnings, please email us at [email protected] to request the content warning form.