A Theory of Fun for Game Design by Raph Koster, Will Wright

A Theory of Fun for Game Design

Raph Koster, Will Wright

244 pages first pub 2004 (editions)

nonfiction design informative inspiring slow-paced
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A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is al...

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