Gaming in Academic Libraries: Collections, Marketing, and Information Literacy by Scott E. Rice, Amy Harris

Gaming in Academic Libraries: Collections, Marketing, and Information Literacy

Scott E. Rice, Amy Harris

231 pages first pub 2008 (editions)

nonfiction education informative slow-paced
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"Gaming in Academic Libraries: Collections, Marketing, and Information Literacy" is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to Geocaching with board gam...

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