Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by Frank Luna
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Frank Luna

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Frank Luna

630 pages first pub 2006 (editions)

informative medium-paced
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided int...

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