The Race Card: From Gaming Technologies to Model Minorities (Postmillennial Pop Book 22) by Tara Fickle

The Race Card: From Gaming Technologies to Model Minorities (Postmillennial Pop Book 22)

Tara Fickle

266 pages first pub 2019 (editions)

nonfiction history politics race video games informative reflective medium-paced
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How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory p...

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