Reviews

Die #12 by Kieron Gillen

wesleyrose's review

Go to review page

5.0

Chuck, Matt and Angela are now faced with questions as to timelines. I like that this keeps coming up in this series. It adds a subtle complexity that creates a more intriguing plot and opens up the creators to more manipulation of interaction between Angria and the real world. While trying to accept that her daughter is a forsaken and what this means, Chuck continues to make jokes, which is very true to character but quite frustrating!


Ash is speaking with a diplomat representing Little England about their reasons for attacking Angria rather than Eternal Prussia. They are attacking because Ash is the cause of the attack on Glass Town, which was supposed to be secret, which means we have ourselves a spy! As the diplomat is melting away, Ash, Isabelle and Zamorna discuss a game plan.


After a lengthy discussion, Chuck, Matt and Angela decide they need the Fair to help resolve their issues. Unfortunately, the only place nearby with Fair is the Grandmaster’s Domain, which means this team is about to see some action. Meanwhile, Ash talks to Sol and Charlotte and realizes it’s who she’s playing against, not a character that is creating her problems. And that person is H.G. Wells.


Well, I wasn’t expecting that twist! I certainly wouldn’t want to be put against one of the greatest creative minds in the last century and a half. His appearance kind of fits into this universe, though. I mean, we’ve got science fiction and social realism, so why not add some H.G. Wells?


khargaotte's review against another edition

Go to review page

adventurous dark tense medium-paced
  • Plot- or character-driven? A mix
  • Strong character development? It's complicated
  • Loveable characters? It's complicated
  • Diverse cast of characters? It's complicated
  • Flaws of characters a main focus? Yes

3.75


Expand filter menu Content Warnings

wesleyrose's review against another edition

Go to review page

5.0

Chuck, Matt and Angela are now faced with questions as to timelines. I like that this keeps coming up in this series. It adds a subtle complexity that creates a more intriguing plot and opens up the creators to more manipulation of interaction between Angria and the real world. While trying to accept that her daughter is a forsaken and what this means, Chuck continues to make jokes, which is very true to character but quite frustrating!


Ash is speaking with a diplomat representing Little England about their reasons for attacking Angria rather than Eternal Prussia. They are attacking because Ash is the cause of the attack on Glass Town, which was supposed to be secret, which means we have ourselves a spy! As the diplomat is melting away, Ash, Isabelle and Zamorna discuss a game plan.


After a lengthy discussion, Chuck, Matt and Angela decide they need the Fair to help resolve their issues. Unfortunately, the only place nearby with Fair is the Grandmaster’s Domain, which means this team is about to see some action. Meanwhile, Ash talks to Sol and Charlotte and realizes it’s who she’s playing against, not a character that is creating her problems. And that person is H.G. Wells.


Well, I wasn’t expecting that twist! I certainly wouldn’t want to be put against one of the greatest creative minds in the last century and a half. His appearance kind of fits into this universe, though. I mean, we’ve got science fiction and social realism, so why not add some H.G. Wells?


amelieccd's review against another edition

Go to review page

adventurous dark mysterious tense fast-paced

3.0

samhain's review against another edition

Go to review page

5.0

Ooooh so that explains the timeline fuckery. This universe keeps getting better and better, the possibilities are just endless!
More...