Reviews

Club Zero-G by Douglas Rushkoff, Steph Dumais

jackwatt's review against another edition

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2.0

I like what the book was going for, but feel like the execution is poor.

Spoiler"Was it a dream, was it psychosis" -- it comes down to how can we know anything. The book isn't going to decide for us which is is. For someone just picking the book up off the shelf at a library--which is how I came to read this--it fails to deliver a full story. It's possible that being aware of Rushkoff and his work, one might enjoy this more than I have. The first time Zeke was in a session with a therapist, and everything could possibly be psychosis, I started to get excited, but the ending seemed too much like what you'd get in a philosophy course where marks are given based on exploring the ideas and giving your take, rather than on coming to the right conclusion. For a graphic book, the ending seems lazy, even though I can't make the argument it isn't fitting
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