Reviews

Into the Odd by Chris McDowall

obnorthrup's review against another edition

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5.0

ItO (with its derivatives) is my go-to system for running games with old school sensibilities. This new edition is a thoughtfully-produced distillation of the original text, with emphasis on Chris McDowall's philosophy for running games. The older edition was fine, but I also appreciate that this is an unusual and eye-catching book that I can put in front of a new player to get them excited to play. The most-used section for me is the Oddpendium. I'm unlikely to run the expanded starter adventure and hexcrawl, although the small dungeons from the hexcrawl could be useful in a pinch.

ameliareadsstuff's review against another edition

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adventurous medium-paced

5.0

A revised, hardcover edition of one of the most important RPGs of the last ten years. Creating a rules-light environment for old-school play, the original release of Into the Odd went on to influence countless games (some of which, like Cairn, influenced many more games again). The game's rules are simple but incredibly effective, and its playstyle promotes a stance that player characters' are competent and usually automatically successful at their attempted actions, rolling instead to avoid risks and dangers that arise from the fiction.

Into the Odd's rules are brief enough that the majority of this revised edition is given over to the inclusion of many full-page spreads of art, as well as a three-level dungeon, a hex crawl with three additional, smaller dungeons, a town write-up, and a bunch of random idea tables at the back.

Into the Odd Remastered is a fantastic product, both visually and rules-wise, which makes it a must-have addition to any gaming shelf.

crimson2877's review against another edition

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4.0

Easily my favorite of these lightweight RPGs so far. Honestly, this feels like what the Numenera/Cypher system wanted to be: A lightweight system with a built in focus on magic items being varied and oft swapped out. The only thing I'm not fully on board with is not rolling to hit, which while I understand it helps keep the system lightweight and dangerous (and that the concept of HP was changed to support this), it still feels a little bit too streamlined. It's the only place I feel like that though, the rest is wonderful (especially the art omg)

toddgrotenhuis's review against another edition

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adventurous challenging dark funny mysterious tense fast-paced
  • Plot- or character-driven? N/A
  • Strong character development? N/A
  • Loveable characters? N/A
  • Diverse cast of characters? N/A
  • Flaws of characters a main focus? N/A

jvan's review

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3.0

Wildly dense with setting and prompts, information and rules, this tiny book contains a full sketch of a game.
It *is* a sketch, though: a skeleton you would need to build on yourself. If you're good with that, it could be great. If not...well, it's not quite enough.
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