Reviews

Chew, Vol. 7: Bad Apples by John Layman

rollforlibrarian's review

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4.0

In this volume: John Colby discovers his worst nightmare, human combustion and an unusual family dinner is embarked upon.

sarahgudeman's review

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4.0

Good set up in this one. I'm hoping for some big payoffs in the next installment!

theangrystackrat's review

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adventurous dark funny fast-paced
  • Plot- or character-driven? A mix
  • Strong character development? It's complicated
  • Loveable characters? Yes
  • Diverse cast of characters? Yes
  • Flaws of characters a main focus? It's complicated

4.5

ceratium81's review

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adventurous dark funny medium-paced

4.0

fireth's review

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3.0

I was hoping that it'll get better the more I read it. Finished reading it and it's still a bleh :(

mom2triplets04's review

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3.0

This vol wasn't as good as the other ones. Chew didn't show up till the end of the book.

laurbits's review

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4.0

Really appreciate the serialized elements of this series. :)

ppetropoulakis's review

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4.0

This is the anticlimax of the tragic sixth volume. Tony Chu tries to cope with his loss and deals with family problems. Olive is a badass. Also, there are some new, even weirder than before, food powered psychics with the burgerhead guy to top the list. Weird, original story throughout the graphic novel.

helpfulsnowman's review

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3.0

I don't take a lot of time to talk about the art in comics. What can I say, I'm a words guy. But I just wanted to take a second to talk about how much I like Rob Guillory's art in this book.

Amount: One "A Lot."

Guillory has a great style. I really don't think anyone could draw this book the way he does, and at the same time as you read, you never get lost in the page. It's easy to see which dialogue balloon comes next.

People who are unfamiliar with comics will sometimes tell me their hesitance comes from the fact that they don't know how to read comics. How to know which balloon comes next. I tell them that they're reading the wrong comics.

A good artist/writer duo knows that the art has to serve the story. The story has to progress through the art, and as much as an artist might love a splash page here and there, they have to grind through those scenes of two characters talking in a warehouse. Lots of comic book stuff seems to go down in warehouses. If you wanna be big in comics, draw warehouses, docks, and if you can draw a great forklift, you're in.

Dave McKean is an artist who, while I think his work has great atmosphere, I have no idea what's going on. Try 'Cages' if you want to see what I mean.

On the flipside, sometimes you read something where the art does a fine job moving things along, and that's it. It doesn't blow me away.

I talked to a friend about Saga, the current "It" series at the moment, and my friend made a good point that the art rarely has backgrounds or other interesting things in the panels other than the main focal points. I see some awesome line work in Saga now and then, but I had to agree. Sometimes the panels feel fairly joyless.

Guillory puts little stuff into everything. It's a little bit like a Mad Magazine or a Simpsons episode where every billboard, every food package, every t-shirt is another opportunity to add a little something to the reading experience.

Style and skill. Guillory forever.

mattycakesbooks's review

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4.0

As a few others have pointed out, the pace is slower in this one than the previous volumes. This, I think, is necessary in a story this long - they had to get serious at SOME point - and I'd hardly say its any less funny, but it's definitely more somber, and that's what loses it the star, not a lack of quality, just a sadder tone. Still wonderful.