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Arcade by Diana G. Gallagher, Todd Cameron Hamilton

octavia_cade's review

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adventurous fast-paced

2.0

The thing about reading adventure stories that are specifically written for kids is that they're often unrealistic by design. There's nothing wrong with that: it gives kids the opportunity to imagine themselves as the hero, succeeding at tasks they'd never hope to attempt in real life. It's the whole suspension of disbelief, and you know what? I get it. Jake Sisko has to enter a virtual game in order to save his friends, fine. Against all scientific sense, their minds are trapped (outside their comatose bodies) in the alien game device. Okay, that's a bit dodgier, but whatever, handwavium. The game has never been solved in two thousand years, but a fourteen year old manages it by being a decent person. I'm rolling my eyes, but sure.

That Jake Sisko will die if he doesn't succeed? That's just high stakes.

That Benjamin Sisko would agree to put his only child in such jeopardy, simply because Jake's good at games? No fucking way. Hell would freeze over first, and that's where my suspension of disbelief hit the iceberg of cold hard Nope and never recovered. 
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