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adventurous
dark
tense
medium-paced
Plot or Character Driven:
A mix
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Yes
Es como un relato corto demasiado alargado y sólo sirve de intermedio entre el primer y el tercer libro. Para que os hagáis una idea el protagonista tarda en salir como seis capítulos.
Sin embargo los personajes me parecen brillantes, incluso he terminado de cogerle el punto a Archeth hacia el final del libro.
Me da una rabia enorme no haber podido estar en el Celsius para hacerle preguntas a Richard Morgan.
Sin embargo los personajes me parecen brillantes, incluso he terminado de cogerle el punto a Archeth hacia el final del libro.
Me da una rabia enorme no haber podido estar en el Celsius para hacerle preguntas a Richard Morgan.
I'd like to say that The Cold Commands is a satisfactory or entertaining sequel to Richard Morgan's The Steel Remains, but those who have read the latter would know that I was lying through my teeth; it couldn't be either. So I will go with 'appropriate.' Other adjectives to describe it as a novel include 'enthralling,' 'chilling', and 'relentless'.
You could probably read this without having read the first book, but personally I wouldn't recommend it; partly because things make more sense in context, and partly because The Steel Remains is excellent.
The enthralling part comes largely from the characters: the situations they find themselves in and their development as people. As with the first book, the story is largely told from the perspective of Ringil, Egar and Archeth. Ringil is recovering - slowly - from his time with the dwenda Seethlaw, but he has changed: not only older, maybe wiser, definitely sorer, but in some even more intangible ways also involving blue fire and interest from the dark gods themselves. Ringil is a delightfully ironic take on the stereotypical fantasy hero; he's a warrior, wields a sword gifted to him by non-humans, and has a strong sense of justice... but he's also homosexual in a world that doesn't accept that, has been disowned by his family and forgotten by most of the world, and doesn't particularly want to fight most of the time. On the other hand, Egar Dragonbane quite likes fighting, almost as much as he likes having sex. Exiled from his home on the barren steppes, Egar is struggling to come to terms again with city living and his one-time mistress. Egar is definitely more in the Conan tradition, and provides an interesting contrast to Ringil, with the added benefit of more brains that nomadic barbarians have classically been awarded. Also, more humour. Rounding out a truly unlikely trio is Archeth, I think the most interesting of the three. She's a half-breed - half human, half Kiriath, the now-absent one-time allies of the humans - which means she has access to and some control over what might be magic or might be highly advanced technology (there's definitely some playing with the old Clarke adage here). She too is homosexual, leading to some difficulties, which combined with the fact that she is female and has the ear of the emperor - sometimes - leads to clashes with religious authorities. On top of all of this is her continuing anguish at having been left behind by the Kiriath, which she feels both as a betrayal, and as a failure on her part, of not being good enough to accompany them. These three came together many years before the events in even The Steel Remains, to deal with the threat posed by the Dragons. The Steel Remains was mostly about their individual adventures and problems, with those issues coming together towards the end to reveal the beginnings of a very interesting pattern. Here, they have their own chapters, but the links between them are more obvious and their private fights and confrontations more definitely, if still obscurely, connected.
Chilling and relentless describe the overall plot; both are to be expected in a novel by Richard Morgan. The Steel Remains left our (anti)heroes having defeated a possible dwenda invasion, and feeling slightly uncomfortable about what that might mean for their world. Dwenda are still something of an issue in this sequel, but there are other maybe-threats too, such as the Dark Court, the gods worshipped by some, who are paying an disturbing level of interest to the goings-on of individuals like Ringil; and something, or possibly someone, that appears to have newly come from the absent Kiriath but without a user's manual. Plus there's the everyday, run of the mill threats like a mildly crazy emperor (who might feed you to the octopus), unpleasantly near-crazy religious zealots, and inter-city strife over trade and slavery. The relentless part comes from the steady pace of things going wrong or new problems being discovered. It's not frenetic, in that the characters are not running from one thing to the other unless they're being chased; instead it's like a normal few months where almost nothing goes to plan, and problems pile up on top of each other slowly and steadily. Ringil, Egar and Archeth find themselves involved in problems they would actually rather not have anything to do with, thanks all the same, but don't seem to have a choice about. All of that is chilling, too, as is the uncomfortable knowledge that while there are some happy times for the three protagonists, this is unlikely to all end well. And then there's the deft and clever world and secondary characters created by Morgan; that's chilling too, because they are so very real. For example, the various cities and their politicking, internal and external, are intricate and recognisable, and quite clearly keep going about their business without much concern for the events being portrayed in the novel. Then there's the slavery, newly legalised in a number of states. Slavery, and the treatment of slaves, is often portrayed in an unemotional way - as a business opportunity. It's clearly not because Morgan approves of slavery; Ringil in particular works rather hard to stamp it out. But the presentation of how it could become normal very quickly is indeed chilling because of its plausibility. And the way that people appear to have forgotten recent history, too, is both plausible and recognisable.
Overall this is an enthralling piece of fiction, ticking a lot of boxes for me: quirky and original characters; action that's well-described and gritty without being in love with gore; deft world building that doesn't swamp the story; and a story that leaves me desperate for more. I am fairly sure that there should be a third book about Ringil and his grim band (not that I've seen anything official about that), which makes me very happy indeed.
You could probably read this without having read the first book, but personally I wouldn't recommend it; partly because things make more sense in context, and partly because The Steel Remains is excellent.
The enthralling part comes largely from the characters: the situations they find themselves in and their development as people. As with the first book, the story is largely told from the perspective of Ringil, Egar and Archeth. Ringil is recovering - slowly - from his time with the dwenda Seethlaw, but he has changed: not only older, maybe wiser, definitely sorer, but in some even more intangible ways also involving blue fire and interest from the dark gods themselves. Ringil is a delightfully ironic take on the stereotypical fantasy hero; he's a warrior, wields a sword gifted to him by non-humans, and has a strong sense of justice... but he's also homosexual in a world that doesn't accept that, has been disowned by his family and forgotten by most of the world, and doesn't particularly want to fight most of the time. On the other hand, Egar Dragonbane quite likes fighting, almost as much as he likes having sex. Exiled from his home on the barren steppes, Egar is struggling to come to terms again with city living and his one-time mistress. Egar is definitely more in the Conan tradition, and provides an interesting contrast to Ringil, with the added benefit of more brains that nomadic barbarians have classically been awarded. Also, more humour. Rounding out a truly unlikely trio is Archeth, I think the most interesting of the three. She's a half-breed - half human, half Kiriath, the now-absent one-time allies of the humans - which means she has access to and some control over what might be magic or might be highly advanced technology (there's definitely some playing with the old Clarke adage here). She too is homosexual, leading to some difficulties, which combined with the fact that she is female and has the ear of the emperor - sometimes - leads to clashes with religious authorities. On top of all of this is her continuing anguish at having been left behind by the Kiriath, which she feels both as a betrayal, and as a failure on her part, of not being good enough to accompany them. These three came together many years before the events in even The Steel Remains, to deal with the threat posed by the Dragons. The Steel Remains was mostly about their individual adventures and problems, with those issues coming together towards the end to reveal the beginnings of a very interesting pattern. Here, they have their own chapters, but the links between them are more obvious and their private fights and confrontations more definitely, if still obscurely, connected.
Chilling and relentless describe the overall plot; both are to be expected in a novel by Richard Morgan. The Steel Remains left our (anti)heroes having defeated a possible dwenda invasion, and feeling slightly uncomfortable about what that might mean for their world. Dwenda are still something of an issue in this sequel, but there are other maybe-threats too, such as the Dark Court, the gods worshipped by some, who are paying an disturbing level of interest to the goings-on of individuals like Ringil; and something, or possibly someone, that appears to have newly come from the absent Kiriath but without a user's manual. Plus there's the everyday, run of the mill threats like a mildly crazy emperor (who might feed you to the octopus), unpleasantly near-crazy religious zealots, and inter-city strife over trade and slavery. The relentless part comes from the steady pace of things going wrong or new problems being discovered. It's not frenetic, in that the characters are not running from one thing to the other unless they're being chased; instead it's like a normal few months where almost nothing goes to plan, and problems pile up on top of each other slowly and steadily. Ringil, Egar and Archeth find themselves involved in problems they would actually rather not have anything to do with, thanks all the same, but don't seem to have a choice about. All of that is chilling, too, as is the uncomfortable knowledge that while there are some happy times for the three protagonists, this is unlikely to all end well. And then there's the deft and clever world and secondary characters created by Morgan; that's chilling too, because they are so very real. For example, the various cities and their politicking, internal and external, are intricate and recognisable, and quite clearly keep going about their business without much concern for the events being portrayed in the novel. Then there's the slavery, newly legalised in a number of states. Slavery, and the treatment of slaves, is often portrayed in an unemotional way - as a business opportunity. It's clearly not because Morgan approves of slavery; Ringil in particular works rather hard to stamp it out. But the presentation of how it could become normal very quickly is indeed chilling because of its plausibility. And the way that people appear to have forgotten recent history, too, is both plausible and recognisable.
Overall this is an enthralling piece of fiction, ticking a lot of boxes for me: quirky and original characters; action that's well-described and gritty without being in love with gore; deft world building that doesn't swamp the story; and a story that leaves me desperate for more. I am fairly sure that there should be a third book about Ringil and his grim band (not that I've seen anything official about that), which makes me very happy indeed.
Best out of the trilogy, but I tend to like the second books best which is weird lmao
Det er sjovt, også denne bog var svær at komme igang med, men så sparkede den røv
4 overall due to a tinge of middle book syndrome but 5 stars for the ending. This man can write battles, violence and sex. So 5 stars, my friend.
adventurous
challenging
funny
reflective
tense
slow-paced
Plot or Character Driven:
Character
Strong character development:
Yes
Loveable characters:
Yes
Diverse cast of characters:
Yes
Flaws of characters a main focus:
Complicated
I am super sad this book ended!
So it suffers from 2nd book syndrome - the story is not complete when you get to the end of the book, where as the first book stood alone and was a complete story. There were places for the characters to go, there was more world to discover, but the arc of the story in the book was complete.
The arc of the story in Cold Commands is not complete at all. However, I just don't care. It's a compelling read, the synchronicity of events is actually handled really really well, and the foreshadowing is intriguing and makes me want to read more right this very minute.
So while this is certainly the second book, and has the second book of a series hallmarks, it's fun and weird and awesome I just don't seem to care very much.
The only bit that I have some critic of is the way Ringil actually learns his sorcery. It's not handled very well how he meets Hjel and how the learning progresses, or when, or how, or even why Hjel teaches him. Maybe I missed something important while falling asleep reading, but that part is a little murky.
Darn. Have to read it again to find out. Heh.
********************
Second Read Thoughts
********************
Still very much the second book in a series, merely for the fact that the author CHANGES the main character by the end and you're left with an "ohSHIT" feeling and deep curiosity about what the hell is going to happen next. Which is a marvelous place to end things, especially now that I have the third book to dive into. :::evilgrin:::
This time around I actually appreciate the shortcuts the author took regarding how Ringil learns his sorcery. What I thought of as poor handling of that aspect of things actually turns out to be a really well-thought use of the inventions of his own story. The Grey Places are unhinged from reality and exist here and there and everywhere, within time as well. So of course you could use them to teach the main character something that would take time, IN NO TIME AT ALL. It was well done. I think I just was devouring the book too fast last time and missed the nuance. :::shrug::: It happens.
Great read, still fun, NEXT BOOK IN HAND. WOOHOO!
********************
Third Read Thoughts
********************
I stand by my previous reviews. This book was good but felt like it cut off a little too quickly at the end. Other than that, everything above is still true and it's awesome fun.
So it suffers from 2nd book syndrome - the story is not complete when you get to the end of the book, where as the first book stood alone and was a complete story. There were places for the characters to go, there was more world to discover, but the arc of the story in the book was complete.
The arc of the story in Cold Commands is not complete at all. However, I just don't care. It's a compelling read, the synchronicity of events is actually handled really really well, and the foreshadowing is intriguing and makes me want to read more right this very minute.
So while this is certainly the second book, and has the second book of a series hallmarks, it's fun and weird and awesome I just don't seem to care very much.
The only bit that I have some critic of is the way Ringil actually learns his sorcery. It's not handled very well how he meets Hjel and how the learning progresses, or when, or how, or even why Hjel teaches him. Maybe I missed something important while falling asleep reading, but that part is a little murky.
Darn. Have to read it again to find out. Heh.
********************
Second Read Thoughts
********************
Still very much the second book in a series, merely for the fact that the author CHANGES the main character by the end and you're left with an "ohSHIT" feeling and deep curiosity about what the hell is going to happen next. Which is a marvelous place to end things, especially now that I have the third book to dive into. :::evilgrin:::
This time around I actually appreciate the shortcuts the author took regarding how Ringil learns his sorcery. What I thought of as poor handling of that aspect of things actually turns out to be a really well-thought use of the inventions of his own story. The Grey Places are unhinged from reality and exist here and there and everywhere, within time as well. So of course you could use them to teach the main character something that would take time, IN NO TIME AT ALL. It was well done. I think I just was devouring the book too fast last time and missed the nuance. :::shrug::: It happens.
Great read, still fun, NEXT BOOK IN HAND. WOOHOO!
********************
Third Read Thoughts
********************
I stand by my previous reviews. This book was good but felt like it cut off a little too quickly at the end. Other than that, everything above is still true and it's awesome fun.
Eurgh, second book problems.
This book does eventually get good, so if you're struggling along with it as I was for many months, yes, it will be worth it in the end.
But, jesus fucking christ save me from second book, wheel spinning, setting up, not getting the bloody point problems.
Also, I really don't understand the mythology. I'm not sure if that's my fault and I just need a re-read, or if it's Morgan's fault and it's just not explained clearly, but I really don't understand what's going on with the magic system.
This book does eventually get good, so if you're struggling along with it as I was for many months, yes, it will be worth it in the end.
But, jesus fucking christ save me from second book, wheel spinning, setting up, not getting the bloody point problems.
Also, I really don't understand the mythology. I'm not sure if that's my fault and I just need a re-read, or if it's Morgan's fault and it's just not explained clearly, but I really don't understand what's going on with the magic system.
Eternally grateful to the colleague who loaned me the first volume and got me on the Richard Morgan train. I've ordered the third in this series and recently bought four of his other novels.
Like the first in this series, this is relentlessly thrilling and has such exhilarating fights. It has characters that are fleshed out and believable, from the leads through to those who only have a fleeting appearance. The world-building is basically perfect (although I'd love if there was a map included!).
There's a horrific scene near the start that I struggled to make it through but I'm glad I persevered.
Like the first in this series, this is relentlessly thrilling and has such exhilarating fights. It has characters that are fleshed out and believable, from the leads through to those who only have a fleeting appearance. The world-building is basically perfect (although I'd love if there was a map included!).
There's a horrific scene near the start that I struggled to make it through but I'm glad I persevered.