Reviews

Dungeons & Tombs by Andrew Wheeler, Dungeons & Dragons, Stacy King, Jim Zub

the_ghost_penguin_reader's review against another edition

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adventurous informative fast-paced

4.0

jason_pym's review

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3.0

Another fun book in the Young Adventurer's Guide series, aimed at elementary/primary age kids.

Bonus points for non-traditional dungeons - we are shown a snapshot of Ravenloft, Chult (tropical island with dinosaurs), a pirate ship, and a fire giant's fortress. These are very brief though, just a couple pages each, and none really grabbed me - except Chult, that looks like a blast to play.

A short bestiary, with oozes and mimics, as well as Yikaria which I hadn't heard of before (yak-minotaurs that can possess people).

And finally a section on building your own dungeon, which is a little underwhelming except for the map symbols page which brought back lots of warm memories.

A nice book in the series, but not so thrilling that I'd recommend it as a standalone.

jessereadsthings's review against another edition

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fast-paced

2.0


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enter_the_phantom's review against another edition

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4.0

A really excellent guide for kids and teenagers who may not feel confident jumping in to the full Dungeon Master’s Guide all at once. It’s a good starting point for a new dungeon master, and has some easy-to-digest lore and world building. The art is also really lovely, which is always a bonus. I’d use it alongside the full DM Guide to reinforce key concepts, as it is lacking in the technical aspects of DMing.

mlindner's review against another edition

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3.0

Got to say the 6 campaign overview sections really felt more like a "Here. Check these. You can buy them." I, mean, that is what they are and it makes sense. I guess I just felt that could have been handled differently.

2ndchance_chad's review

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adventurous lighthearted fast-paced

4.0

Great little introduction to D&D gaming and the world around it.
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