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Voglia di vincere. Perché i videogiochi sono importanti. by Tom Bissell

heikieesmaa's review against another edition

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2.0

Self-important and unclearly written. Some interesting opinions, mostly from other people the author interviewed.

trin's review against another edition

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4.0

Here's the whole of my experience with video games: when I was growing up in the '90s and almost every other kid I knew was getting a Nintendo or a Sega or a PlayStation, my parents bought me a console called Socrates. Socrates was a robot who looked kind of like the one from Short Circuit, and all of the (preloaded, unexpandable) games in his system were designed to teach you about math and spelling and other such crunchy, educational things. This was the only gaming system I was ever allowed to have—just like Reader Rabbit was the first, and for a long time the only, computer game permitted me.

Which is not to say I was omg horribly deprived or anything. Just: I never developed an interest in video games, and I still don't have one—the only modern game I think I've played is Rock Band, and when I play that at parties I always try to position myself as the singer because I lack the hand-eye coordination to succeed at any of the instruments. That's the price of a childhood without video games, right there. I can, however, shout my way through a mean “Ballroom Blitz.” (“All right, fellas, let's goooooooooo!”)

So: my interest in video games = nil. Nevertheless, I was enthralled by Bissell's treatise on their cultural importance. Like an extended version of [a:Chuck Klosterman|375|Chuck Klosterman|http://photo.goodreads.com/authors/1189120458p2/375.jpg]'s fabulous essay on Saved By the Bell (which I also wasn't allowed to watch—no cartoons, either) from [b:Sex Drugs and Cocoa Puffs], Bissell combines examples of what video games have meant to him with an exploration of what larger significance they have or might one day hope to achieve. I may have even been at an advantage, having no idea what Bissell was talking about: I've seen some other reviewers complain that, for example, the long section where he takes the reader step-by-step, moment-by-moment through the opening of the first Resident Evil game is too much of a rehash if you've played it. I haven't, and therefore I found it fascinating to experience this paradigm-shifting game along with Bissell's younger self.

Reading Extra Lives didn't make me want to rush out and buy a [insert name of cool new video game console here:], just like that essay in Sex, Drugs, and Cocoa Puffs didn't make me want to track down old episodes of Saved By the Bell. (And thank god. Do I really need more ways to waste time? No. I have the internet, thanks.) But I always love thoughtful explorations of how/why dumb stuff can matter to people. I know this sounds like circular logic, but: the stuff that matters matters. I can has my sociology degree nao?

Speaking of dumb stuff that matters to me: I had one of the best book/music fusion experiences while reading this. My copy came in at the library the same day I got the new Arcade Fire album, The Suburbs, and the two go beautifully together, both evoking this sense of isolation among sprawl and summoning up images of post-apocalyptic landscapes. (A theme in many video games—maybe I am missing out?) “Dead shopping malls rise like mountains beyond mountains”—yum. I haven't had two disparate works work so well together since the Christmas I was given both [a:Neil Gaiman|1221698|Neil Gaiman|http://photo.goodreads.com/authors/1234150163p2/1221698.jpg]'s [b:Stardust|2462209|Stardust|Neil Gaiman|http://photo.goodreads.com/books/1212770971s/2462209.jpg|3166179] and Sarah McLachlan's Touch. You just try reading that book and listening to the song “Vox”—it's better than The Wizard of Oz coupled with Dark Side of the Moon, I swear.

guppyur's review against another edition

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2.0

Not a bad read, exactly, but doesn't really answer its own central question, or even attempt to.

anjugrao's review against another edition

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4.0

Why video games matter is an interesting take on the video game culture and how it's evolved from Pong to Halo to GTAIV. The candid interviews with the game designers and storytellers make it a compelling read for gamers and non-gamers alike. Highly recommend it!

breadandmushrooms's review against another edition

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informative lighthearted medium-paced

2.5

palpino's review against another edition

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informative reflective relaxing medium-paced

2.5

spitzig's review against another edition

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3.0

Well written. Interesting from the conceptual angle. The interviews were interesting.

Maybe the reason I didn't like it more was because I don't find some of the game genres that interesting-much of the book was spent discussing First Person Shooters.

Also, one game he discussed, I hardly remembered-Fable 2. I played the game, but quickly because it was so easy(easiness was mentioned as a complaint in the book).

tobinlopes's review against another edition

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2.0

This was a perfectly acceptable book on video games that didn't actually deliver on it's subtitle. While he deconstructs the creative process and the lack of "real" interaction and control of the story by the player I don't know why video games matter.

There has been increasing acknowledgment that the current and coming generations raised on video games are thinking and behaving differently because of that experience. I believed this text would further that discussion, I was wrong.

-tpl

kyledhebert's review against another edition

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4.0

I devoured this book. Thoughtful writing on a subject near and dear to me.

thecianrice's review against another edition

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1.0

This book was bad. Bissell frequently resorts to offensive descriptors to describe moments in games (at one point he describes something as autistic) and that's my biggest takeaway. His anecdotes are uneventful and self-indulgent, and he only shines when quoting people who are much more interesting.

The title of the question isn't really even answered, which is fair... but the book doesn't do anything well AND leaves a bad taste in my mouth.