reb_t's review against another edition

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informative fast-paced

4.25

kjwinchester's review against another edition

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informative fast-paced

3.75

adamfortuna's review

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5.0

How do you validate your product and business ideas? If it's by making them, then you'll probably not going to be able to get much feedback. This book focuses on that question, tackling it with a variety of suggestions. From MVPs to user interviews, this was a great reminder of how to inspire innovation and track it in companies that have learned how to reproduce an entrepreneurial spirit.

qwerty88's review

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3.0

Obviously highly influential, and as such, less interesting to people whose organizations are doing some aspects of this already.

The research approach is weak and prescriptive, but at least it acknowledges research is important.

bindu's review

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4.0

This was recommended by a colleague at work as we use this heavily. I am yet to figure out how to move from deliverables to outcomes. This book is a quick read! Yet to summarise this and see what aspects I am going to implement.

jgn's review

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4.0

If your organization has too many "hand-offs" between different groups -- hand-offs of designs and documents -- you might consider the methodology in Lean UX, which shifts work to collaborative teams.

There are some big questions here: How are groups constituted? What if you have people who do their best work in more of a solitary fashion?

But for the most part, this is a well-structured approach to getting small teams to do more work, in less time, with quality that is tightly fitted to a practice that values hypothesis-testing.

I wrote a longer review here: http://7fff.com/2013/04/24/jeff-gothelf-lean-ux-book-review/

janmartinek's review

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4.0

Basically just moving lean to the design world, but with a large amount of first hand experience. I may add a star after a succesful transition :)
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